![]() When imbuing the staff with a wand, the staff will take the properties of the wand. Typically this tier-1 melee weapon deals 1-6 damage and requires 10 strength to use properly. They do not drop naturally, so the only tier-1 weapon the player will have all game is the one they start with. They usually gain +1/+2 damage upon being upgraded, making them unsuitable for combat past the Sewers. Tier-1 weapons do the least amount of damage but are the lightest weapons. An enchanted weapon is worth 50% more than an equivalent weapon. This is identical to the behavior of armor that is too heavy.Ī weapon can be sold for 20(level+1)×tier gold, but cursed weapons will have their prices halved. If the weapon blocks damage, it will block two less damage per point of encumbrance, but never less than 0. This lets them get the most out of the bonus effects that using the staff as a melee weapon as a Battlemage provides.Įquipping weapons that are too heavy will cause rather severe penalties to be imposed upon the user: Battlemage augmenting his staff for speed.If the Gladiator has a Ring of Accuracy, his weapon should be augmented for speed for maximum effect. Gladiator augmenting their weapon, especially accurate weapons, for speed.Even the reduced attack speed isn't really detrimental, as taking hits will boost his Rage. ![]() The Berserker tends to like to invest into his armor, so the bonus damage caused by the combination of the augmentation and rage helps make up for the fact that he can't invest into his weapon as much as other classes. ![]()
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